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Quick question
Should imp give -30 cost to buildings :p
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Quick question
Should imp give -30 cost to buildings :p
And it doesnt reduce their attack,so broken :O⸮
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Quick question
Should imp give -30 cost to buildings :p
The logic answer is no. They are not ordinary units (ground/naval/air), they are buildings, and since the Blitzkrieg movement bonus doesn't apply to buildings, Imperialist discount should not affect them.
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How about some new players and not updates ya dawg
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Написано от 4Chan, 09.04.2019 at 01:30
How about some new players and not updates ya dawg
Making updates gives to any game the feeling of activity and improvement, and new content allows to make marketing. That's the key to attract new players.
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Написано от Estus, 09.04.2019 at 10:13
Написано от 4Chan, 09.04.2019 at 01:30
How about some new players and not updates ya dawg
Making updates gives to any game the feeling of activity and improvement, and new content allows to make marketing. That's the key to attract new players.
bite me r6 nub
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Написано от 4Chan, 09.04.2019 at 10:29
Написано от Estus, 09.04.2019 at 10:13
Написано от 4Chan, 09.04.2019 at 01:30
How about some new players and not updates ya dawg
Making updates gives to any game the feeling of activity and improvement, and new content allows to make marketing. That's the key to attract new players.
bite me r6 nub
-chomp-
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Написано от 4Chan, 09.04.2019 at 10:29
Написано от Estus, 09.04.2019 at 10:13
Написано от 4Chan, 09.04.2019 at 01:30
How about some new players and not updates ya dawg
Making updates gives to any game the feeling of activity and improvement, and new content allows to make marketing. That's the key to attract new players.
bite me r6 nub
He makes a good point oldfriend.
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Hot, so when building coming to scens, i cant wait to mass spam bank in wg ww1 to have infinit coin
I am almost positive that scenarios will lock buildings off until map makers can make our own buildings, a lot of these can destroy most scenarios
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Seems very interesting, though I am not sure how useful Bank building is. I think someone pointed it out earlier, for a cost of 700 and upkeep of 70 it really drains income which is only works out for the player by having a big stack in the city, it has a dramatic effect. It may be worth exploring the Bank as a way to reduce cost of unit and upkeep (maybe -20 cost -5 upkeep). It would work well if you are stacking like a 100 infantry in a city but honestly with the addition of the Fort unit it feels like buildings are right now just for bunkering rather than anything else.
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Btw we need to see in games whether it's buildings on or not. Today many questions are asked in game cause we cannot see. It should be the same options than for rares, through the settings.
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[pr] Mauzer Panteri: cant i have life... not loser like u
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Hot, so when building coming to scens, i cant wait to mass spam bank in wg ww1 to have infinit coin
I am almost positive that scenarios will lock buildings off until map makers can make our own buildings, a lot of these can destroy most scenarios
I think this will be great for scenarios. So may maps use walls and gates which can now be classified as buildings, making it easier to create the needed units without having to classified them as sea units so people can't cheese with generals or blitz. It can also start a new area of having capitals feel like capitals since building can help them produce large quantities of unites and have bolstered defenses. I'm already editing my maps to see how buildings can work to benefit the overall gameplay.
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Seems very interesting, though I am not sure how useful Bank building is. I think someone pointed it out earlier, for a cost of 700 and upkeep of 70 it really drains income which is only works out for the player by having a big stack in the city, it has a dramatic effect. It may be worth exploring the Bank as a way to reduce cost of unit and upkeep (maybe -20 cost -5 upkeep). It would work well if you are stacking like a 100 infantry in a city but honestly with the addition of the Fort unit it feels like buildings are right now just for bunkering rather than anything else.
Bank reduces upkeep of units produced in a city, they don't have to be in the city to get upkeep buff if you have a bank in say Berlin, any units u produce in berlin have their upkeep removed at all times therefore saving income, for infantry it removes infantry's upkeep entirely
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Написано от E.J.R, 10.04.2019 at 08:37
Seems very interesting, though I am not sure how useful Bank building is. I think someone pointed it out earlier, for a cost of 700 and upkeep of 70 it really drains income which is only works out for the player by having a big stack in the city, it has a dramatic effect. It may be worth exploring the Bank as a way to reduce cost of unit and upkeep (maybe -20 cost -5 upkeep). It would work well if you are stacking like a 100 infantry in a city but honestly with the addition of the Fort unit it feels like buildings are right now just for bunkering rather than anything else.
Bank reduces upkeep of units produced in a city, they don't have to be in the city to get upkeep buff if you have a bank in say Berlin, any units u produce in berlin have their upkeep removed at all times therefore saving income, for infantry it removes infantry's upkeep entirely
You mean infantry upkeep is reduced by 7 at the best with lb and no gen while bank upkeep 70 and price 700 and this troops will most likely die in 2-3 reinf turns at least so bank need crazy amount of lb inf staying alive to ever pay you back
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Написано от E.J.R, 10.04.2019 at 08:37
Seems very interesting, though I am not sure how useful Bank building is. I think someone pointed it out earlier, for a cost of 700 and upkeep of 70 it really drains income which is only works out for the player by having a big stack in the city, it has a dramatic effect. It may be worth exploring the Bank as a way to reduce cost of unit and upkeep (maybe -20 cost -5 upkeep). It would work well if you are stacking like a 100 infantry in a city but honestly with the addition of the Fort unit it feels like buildings are right now just for bunkering rather than anything else.
Bank reduces upkeep of units produced in a city, they don't have to be in the city to get upkeep buff if you have a bank in say Berlin, any units u produce in berlin have their upkeep removed at all times therefore saving income, for infantry it removes infantry's upkeep entirely
Oh misread it then
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Yea I feel bank should apply to whole country instead of 1 city
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Yea I feel bank should apply to whole country instead of 1 city
Get the f*** out
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Had the chance to use the buildings in a world game, the recruitment one was amazing.
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Написано от 4Chan, 11.04.2019 at 01:32
Yea I feel bank should apply to whole country instead of 1 city
Get the f*** out
lol why, a bank for 1 city is absurdly high cost to build.
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Написано от 4Chan, 11.04.2019 at 01:32
Yea I feel bank should apply to whole country instead of 1 city
Get the f*** out
lol why, a bank for 1 city is absurdly high cost to build.
Oh I'm sorry let me build a bank in Delhi and proceed to rip the tits off every other player in world map you dam rank 9 April 2016 joining atwar noob
2013 account master race
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Написано от 4Chan, 12.04.2019 at 01:00
Написано от 4Chan, 11.04.2019 at 01:32
Yea I feel bank should apply to whole country instead of 1 city
Get the f*** out
lol why, a bank for 1 city is absurdly high cost to build.
Oh I'm sorry let me build a bank in Delhi and proceed to rip the tits off every other player in world map you dam rank 9 April 2016 joining atwar noob
2013 account master race
i see you're afraid of changing game dynamics old man. Welcome to the new age gramps
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Написано от 4Chan, 12.04.2019 at 01:00
Написано от 4Chan, 11.04.2019 at 01:32
Yea I feel bank should apply to whole country instead of 1 city
Get the f*** out
lol why, a bank for 1 city is absurdly high cost to build.
Oh I'm sorry let me build a bank in Delhi and proceed to rip the tits off every other player in world map you dam rank 9 April 2016 joining atwar noob
2013 account master race
i see you're afraid of changing game dynamics old man. Welcome to the new age gramps
I'm autistic not old.
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NewTea Публикации.: 176 от: Canada
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Buildings are broken in the map editor.
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Planet Howdy Prison = 152/89.
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Написано от NewTea, 13.04.2019 at 23:47
Buildings are broken in the map editor.
Dave knows this and is working on making it work for editor
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NewTea Публикации.: 176 от: Canada
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Awesome!
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Planet Howdy Prison = 152/89.
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How do you set building settings in the Map Editor? They appear with the same settings as regular units and it confuses me, for example how do I set the amount of reinforcements it gives you? Or the unkeep?
Also, a building which increases income should be added too in my opinion.
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Aww man so dumb it's hard enough to finish a turn late game without a mouse anyways lol
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Woof
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Only stupid people don't play this game this is just like reading a book, keeps your mind in shape.
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NewTea Публикации.: 176 от: Canada
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Did they fix buildings in the map editor yet?
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Planet Howdy Prison = 152/89.
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Написано от Zzzzzzzz, 17.06.2019 at 22:32
Only stupid people don't play this game this is just like reading a book, keeps your mind in shape.
LoL
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Impossible is a word to be found only in the dictionary of fools.
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Написано от bubartem, 08.04.2019 at 09:11
Quick question
Should imp give -30 cost to buildings :p
And it doesnt reduce their attack,so broken :O⸮
Broken? ITS BEYOND broken my dude or girl
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Написано от dk.97_, 08.09.2019 at 10:21
Написано от Zzzzzzzz, 17.06.2019 at 22:32
Only stupid people don't play this game this is just like reading a book, keeps your mind in shape.
LoL
Yes,yes and more yes Sir Yeetman has spoken.
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