Вземи премиум и отключи всички добавки
Публикации.: 15   Посещава се от: 77 users
11.11.2011 - 22:10
I mean, this is modern warfare. You can get on a plane to Tokyo from Detroit and arrive in under a day. It takes a week to get from Washington to New York though? Absurd. It would make more sense to rename it hours, seeing as the military could reach the input destination within a hour's time.
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11.11.2011 - 23:21
It should be days.
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12.11.2011 - 00:07
Why don't we just not care about such stupid stuff and focus on actually putting good updates out, just stop with these idea spamming threads and make 1 thread for your ideas, please.
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Написано от Amok, 31.08.2012 at 03:10
Fruit's theory is correct
Написано от tophat, 30.08.2012 at 21:04
Fruit is right

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12.11.2011 - 08:55
 YOBA
Написано от Fruit, 12.11.2011 at 00:07

Why don't we just not care about such stupid stuff and focus on actually putting good updates out, just stop with these idea spamming threads and make 1 thread for your ideas, please.

I agree that this is more or less pedantry but it should be mentioned nevertheless. Afterwind really needs to have a ticket system where you can file bugs or suggestions, like Trac or something.

Still, there shouldn't be one thread for ideas. If the suggestions are completely unrelated they should not all be placed in one thread. Also, nice ignoring the actual post there Fruit. I think it should be changed from weeks to days. That would be sweet.
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15.11.2011 - 02:31
 Ivan (Админ)
Have a been of imagination, people. Weeks (turns) only indicate the amount of time passed, not the speed of units. Apart from the unit movements, there's a lot of planning and logistics involved in a war, so moving a massive amount of troops takes a lot more time than what the vehicle/aircraft/vessel speed allows.

The constraints of units range are only introduced for gameplay purposes. If we tried to go all-out on realism, the game would be unplayable. At the same time changing weeks to hours would mean land and naval troops moving around with ridiculous speed.
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15.11.2011 - 08:13
Написано от Ivan, 15.11.2011 at 02:31

Have a been of imagination, people. Weeks (turns) only indicate the amount of time passed, not the speed of units. Apart from the unit movements, there's a lot of planning and logistics involved in a war, so moving a massive amount of troops takes a lot more time than what the vehicle/aircraft/vessel speed allows.

The constraints of units range are only introduced for gameplay purposes. If we tried to go all-out on realism, the game would be unplayable. At the same time changing weeks to hours would mean land and naval troops moving around with ridiculous speed.

I think they just want it renamed... =\ It wouldnt have any affect on actual gameplay.
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15.11.2011 - 11:43
It wouldn't, but Ivan is arguing against their proposal even if it has no practical effect. Gardevoir is considering modern warfare only through the aerial combat spectrum, which operates at considerably faster speeds than the naval or land arenas - hence, as Afterwind incorporates both land, air and maritime warfare, this proposal should not be implemented.
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15.11.2011 - 12:03
Написано от Runway1R, 15.11.2011 at 08:13

Написано от Ivan, 15.11.2011 at 02:31

Have a been of imagination, people. Weeks (turns) only indicate the amount of time passed, not the speed of units. Apart from the unit movements, there's a lot of planning and logistics involved in a war, so moving a massive amount of troops takes a lot more time than what the vehicle/aircraft/vessel speed allows.

The constraints of units range are only introduced for gameplay purposes. If we tried to go all-out on realism, the game would be unplayable. At the same time changing weeks to hours would mean land and naval troops moving around with ridiculous speed.

I think they just want it renamed... =\ It wouldnt have any affect on actual gameplay.


It kinda would. It make it seem like everything was moving at alein speed (aka impossible speed) It just wouldn't feel right. Sure it seems like a good idea, but it would cause mayhem later on.

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27.11.2011 - 01:11
Написано от Garde, 11.11.2011 at 22:10

You can get on a plane to Tokyo from Detroit and arrive in under a day. It takes a week to get from Washington to New York though? Absurd.


Remember that this isn't one guy, this is a small army. If you think you can organize, brief, prepare, and march your foot soldiers 200 miles in an hour, good luck. Even if you took out ALL the statistics other than marching, you're still looking at maybe 20 miles a day of marching, and that's PUSHING it.

Honestly, it should ACTUALLY take longer, but I won't complain because then the game would be slow paced.




If you're referring to planed crossing from the West Coast to Japan in-game, good luck.

Now, as these are small armies of troops, and bombers can take to fighting other bombers very effectively. So, I assume that the bomber armies include the escorts that always travel with bombers in every occasion, especially in a freaking small army. So, obviously precautions would have to be taken to keep these fighters, from, say, running out of fuel and falling to their fucking death. Meaning, they'd have to take an aircraft carrier.

An aircraft carrier would take, at 40mph, 6 days to go from San Fransisco to Japan. Giving the pilots just enough time to blow it to hell



While it should be noted that BOTH of my above examples still means the week system is off, if anything it shows you're not going to cross an ocean in a carrier in a day, or even part of a country on foot in an hour
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27.11.2011 - 07:59
 YOBA
Написано от goodnames679, 27.11.2011 at 01:11

snip

Very good points, hours would be unfathomable though no modern army actually marches to its destination. Also, it would be more like 100 miles per turn for infantry! But still, wouldn't you agree "days" would be more accurate than "weeks" in this case? Weeks is far, far too long and hours is way too quick.
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27.11.2011 - 08:41
Написано от YOBA, 27.11.2011 at 07:59

Написано от goodnames679, 27.11.2011 at 01:11

snip

Very good points, hours would be unfathomable though no modern army actually marches to its destination. Also, it would be more like 100 miles per turn for infantry! But still, wouldn't you agree "days" would be more accurate than "weeks" in this case? Weeks is far, far too long and hours is way too quick.

Why is it an issue so imperative to the game's development Ivan must address it?
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27.11.2011 - 08:50
 YOBA
Написано от ncmbad, 27.11.2011 at 08:41

Написано от YOBA, 27.11.2011 at 07:59

Написано от goodnames679, 27.11.2011 at 01:11

snip

Very good points, hours would be unfathomable though no modern army actually marches to its destination. Also, it would be more like 100 miles per turn for infantry! But still, wouldn't you agree "days" would be more accurate than "weeks" in this case? Weeks is far, far too long and hours is way too quick.

Why is it an issue so imperative to the game's development that Ivan must address it?

Because it's an issue and like trackers in open-source projects, they must be recorded so they can be addressed in the future. Also, this would be very, very easy indeed to address being a tiny cosmetic change which would only mean changing a tiny string of text. If it is broken, FUCKING FIX IT. That's my motto.
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27.11.2011 - 08:55
Написано от YOBA, 27.11.2011 at 08:50
Because it's an issue and like trackers in open-source projects, they must be recorded so they can be addressed in the future. Also, this would be very, very easy indeed to address being a tiny cosmetic change which would only mean changing a tiny string of text. If it is broken, FUCKING FIX IT. That's my motto.

Nothing is broken and there is no issue; even if this was an issue, it is irrelevant compared to actual gameplay development.
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27.11.2011 - 09:26
 YOBA
Написано от ncmbad, 27.11.2011 at 08:55

Nothing is broken and there is no issue; even if this was an issue, it is irrelevant compared to actual gameplay development.

That's just your opinion; and the fact is, the only changes that have been made since the last release are fairly minor bugfixes, this (not just my opinion) is in fact an issue and since it is so small, it actually has a legitimate chance of being fixed by Ivan (Amok doesn't even log in every day now).

So there; as I said before, it only takes him to load up the code, change that damn string, spend 5 or 10 minutes recompiling it and then up to 5 more minutes to upload it to the webserver (assuming he has a broadband connection). Total time to fix this annoyance? Under 20 minutes. And he might just do a couple more changes since he has bothered open up the code, it's only human nature. This won't disrupt development in the slightest.
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27.11.2011 - 09:44
Написано от YOBA, 27.11.2011 at 09:26

That's just your opinion; and the fact is, the only changes that have been made since the last release are fairly minor bugfixes, this (not just my opinion) is in fact an issue and since it is so small, it actually has a legitimate chance of being fixed by Ivan (Amok doesn't even log in every day now).
It's not an issue and I would encourage Ivan and Amok to focus upon fixing actual issues [i.e. implementing cargo ships, population casualties, eliminating the many casual game bugs] rather than spend some time on non-issues to make up for a lack of game development over the last few months.
цитирам:
So there; as I said before, it only takes him to load up the code, change that damn string, spend 5 or 10 minutes recompiling it and then up to 5 more minutes to upload it to the webserver (assuming he has a broadband connection). Total time to fix this annoyance? Under 20 minutes. And he might just do a couple more changes since he has bothered open up the code, it's only human nature. This won't disrupt development in the slightest.
It is not better to spend between 0-20 minutes fixing non-issues rather than spending the same amount of time advancing the resolution of actual problems.

Even then, I do not believe it is possible for a force to take over the entirety of, say, a near-future US: North-East in one day as can be done in-game, even in a total war scenario.
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