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1) Random Start -- Very simple, instead of allowing players to choose their starting country, it is random.
This could be balanced by having the game choose multiple countries up to a certain $ cap. for example if the cap were 10,000, player A gets one country worth 10,000 while player B gets two countries, each worth 5000. The randomizer choses and re-choses with these constraints until its is as close as possible to the cap.
I like this idea, it sounds like it would make some fun games.
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TP_MLD Публикации.: 61 от: Холандия
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Написано от Blah64, 30.11.2010 at 01:44
1) Random Start -- Very simple, instead of allowing players to choose their starting country, it is random.
This could be balanced by having the game choose multiple countries up to a certain $ cap. for example if the cap were 10,000, player A gets one country worth 10,000 while player B gets two countries, each worth 5000. The randomizer choses and re-choses with these constraints until its is as close as possible to the cap.
I like this idea, it sounds like it would make some fun games.
I suggest the randomizer, if implemented, looks for neighbouring countries.
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Good idea
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Where's the BEEF!
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Garde Публикации.: 2842 от: Canada
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I like this. {STAMP OF APPROVAL}
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Random start is a good idea.
Just give countries their valu and select between same value.
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I support both idea's and wish to add one to this suggestion:
"No strategies" - Gives every player the standard strategy.
Might go well with randomnised and all units checkboxes
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Thubs UP on Both
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Where's the BEEF!
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The second idea sounds good.
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I like the first one but not the second for the simple fact what would be the point in thinking on what upgrades to get if everyone gets everything
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