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Публикации.: 18   Посещава се от: 196 users
07.07.2012 - 17:08
When no players online, can i add 5 computers bot enemy in my world map and play
also to have options to select easy bot,normal bot and hard bot

you can play 1v1 again computer in hard and test you skills,the best is computer bot will not troling you if you lose
but to not earn sp from games again computer to stop sp farmers hehe

samething like counter strike 1.6 computers bot ,and dota computer bot
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08.07.2012 - 03:32
AI likes hard to make (and probably is).
But if you and others make 57-83 messages about AI, they maybe add it (like custom maps).
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08.07.2012 - 07:08
 YOBA
Написано от avatar, 07.07.2012 at 17:08

When no players online

I swear that I've NEVER seen this happen since joining. Not once!
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YOBA:
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08.07.2012 - 09:12
Bots in AW sounds bad to me, every Ai has its weakness, once it is found some player will abuse it and grind SP, where they must find a grind partner now.
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08.07.2012 - 10:36
Написано от Tzeentch, 08.07.2012 at 09:12

Bots in AW sounds bad to me, every Ai has its weakness, once it is found some player will abuse it and grind SP, where they must find a grind partner now.


I think if you were to add the bot into the tutorial mode in the game, that would prevent SP farming.
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08.07.2012 - 10:55
NO NO NO NO NO NO NO NO NO NO NO!!!

Afterwind is, and always will be a MULTIPLAYER GAME!

Adding a bot would totally ruin the gameplay/whole idea

Besides, AIs are too easy to beat anyway. If you added a bot in the tutorial that would be awesome.
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Violets are grey
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08.07.2012 - 13:34
Написано от darkstorm777, 08.07.2012 at 10:55

NO NO NO NO NO NO NO NO NO NO NO!!!

Afterwind is, and always will be a MULTIPLAYER GAME!

Adding a bot would totally ruin the gameplay/whole idea

Besides, AIs are too easy to beat anyway. If you added a bot in the tutorial that would be awesome.


Didn't I already say they could add a bot to the tutorial instead of the original suggestion? <.<
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~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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08.07.2012 - 14:02
Написано от Gking19, 08.07.2012 at 10:36

Написано от Tzeentch, 08.07.2012 at 09:12

Bots in AW sounds bad to me, every Ai has its weakness, once it is found some player will abuse it and grind SP, where they must find a grind partner now.


I think if you were to add the bot into the tutorial mode in the game, that would prevent SP farming.


no sp in games again bots i write that no sp farmers. bots are just for fun and testing you are skills ,sorry my english is bad
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09.07.2012 - 00:40
Написано от YOBA, 08.07.2012 at 07:08

I swear that I've NEVER seen this happen since joining. Not once!


I have, its called faulty server
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I like stuff.... Yay?
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09.07.2012 - 03:45
I think its a good idea avatar! You can simply prevent SP-farming with this, by just giving 10% of the normal SP, when playing against a CPU (just like you get now, playing against neutrals). And maybe 20% against a harder CPU.

However; i don't know if this is technically possible to implement, and if it is, how much work it costs. If its a lot of work, then i prever other idea's to implement first
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09.07.2012 - 10:32
 Ivan (Админ)
It is a lot of work. We were thinking about it on quite a few occasions - it would be a nice thing to have, but programming a competent AI for Afterwind would be really hard. Especially all the pathfinding (which wouldn't be a problem if the game was grid-based).
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10.07.2012 - 00:15
Написано от Ivan, 09.07.2012 at 10:32

It is a lot of work. We were thinking about it on quite a few occasions - it would be a nice thing to have, but programming a competent AI for Afterwind would be really hard. Especially all the pathfinding (which wouldn't be a problem if the game was grid-based).


I have a solution for the pathway stuff. Just make millions of moves and have the system record it then implement them.
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10.07.2012 - 01:21
Or maybe not have this because this is complicated and useless.
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10.07.2012 - 01:46
 Ivan (Админ)
Написано от Deray YG, 10.07.2012 at 00:15

Написано от Ivan, 09.07.2012 at 10:32

It is a lot of work. We were thinking about it on quite a few occasions - it would be a nice thing to have, but programming a competent AI for Afterwind would be really hard. Especially all the pathfinding (which wouldn't be a problem if the game was grid-based).


I have a solution for the pathway stuff. Just make millions of moves and have the system record it then implement them.

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10.07.2012 - 10:59
Yeah I don't know how the system works for this game lmao
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14.07.2012 - 15:10
Написано от Gking19, 08.07.2012 at 13:34

Написано от darkstorm777, 08.07.2012 at 10:55

NO NO NO NO NO NO NO NO NO NO NO!!!

Afterwind is, and always will be a MULTIPLAYER GAME!

Adding a bot would totally ruin the gameplay/whole idea

Besides, AIs are too easy to beat anyway. If you added a bot in the tutorial that would be awesome.


Didn't I already say they could add a bot to the tutorial instead of the original suggestion? <.<

Ok?
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Roses are red
Violets are blue
In Soviet Russia
Poems right you!

Roses are grey
Violets are grey
I'm color blind

Roses are red
I have a phone
Nobody calls me
Forever alone

Roses are red
Violets are blue
Some poems rhyme
this one doesn't
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20.07.2012 - 16:42
AI would be super useful in the game because when u start a game a lot of times the game doesn't fill up bots can replace them and even if the game is full players leave in beginning turns and bots would take there place
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25.06.2013 - 19:01
Good idea
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