05.08.2016 - 22:06
Ask any question you have about the Forum Game. If you are unsure what a term or keyword means then you are free to ask, I will try to clarify any misunderstanding. F.A.Q: How long is a turn? - A turn is 24 hours long, but I make exceptions in order to make it more playable. F.A.Q: What does a consul do? -A consul makes propositions in the senate, consuls are meant to protect Rome from internet and external threats. F.A.Q: What happens if Rome runs out of cash? -Everyone loses except rebel commanders. F.A.Q: What happen if we don't go to war? -If there is F.A.Q: What does the censor do? -censors persecute corrupt officials F.A.Q: How many people can the censor persecute per turn? -2 minor persecutions & 1 major one F.A.Q: What are all of the turn phases? 1.- Revenue Phase, 2.- Forum Phase, 3.- Unrest Phase, 4.- Senate Phase, 5.- Combat Phase, 6.- Intrigue Phase. F.A.Q: What are all of the Intrigue Assassination [20 cost] Blackmail [10 cost] Influence Peddling [8 cost] Mob Incited to Violence [10 cost] Open Bodyguard [10 cost] Proscription [20 cost] Secret Bodyguard [15 cost] Tribune [10 cost] F.A.Q: What laws can be enacted? Calpurian law: Censors can now fine corrupt governors that return to Rome. To determine the fine the censor will roll a dice roll and the governor must pay the same # as the roll. Acilian Law: The power of the censor to fine corrupt governors is transfered to the faction with most equites during the senate phase. (Can't be enacted unless Calpurin law is enacted) Military Reform: The power of the senate becomes more military oriented, players can no longer win by accumulating 35 influence. Servilian Law: Your faction is now the champion of the Equestrians, this gives you a permanent +1 Dice roll when attracting knights. Discard this law in order to abolish the Acilian Law. (Can't be enacted unless Acilian Law is enacted). Tradition Erodes: Consuls may repeat terms in succeeding years without limit (Can't be enacted unless a war with 15 or more military strength is active) F.A.Q: Who enacts the laws? -Consuls -Dictators F.A.Q: How many laws can a consul/dictator enact? -Only one per pair. F.A.Q: What are the list of concessions? Armaments [Collect 2 talents for every legion formed] Harbor Fees [Collect 3 talents per turn] Land Commission [Collect 3 talents] [This concession is destroyed if there is no land-bill by the end of the senate phase] Mining [Collect 3 talents per turn] Ship Building [Collect 3 talents for every fleet build] F.A.Q: Who gives concessions? -Consuls -Dictators F.A.Q: What are the benefits of having a title? -Benefit/Powers of being censor: +5 influence, can persecute corrupt players. -Benefit/Power of being Pontifex Maximus: +5 influence, can assume temporal consul status if there is no other high rank senator in rome. -Benefit/Powers of being Consul: +5 influence, First to make Proposals to the Senate, +1 diceroll in combat. Can veto proposals.
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05.08.2016 - 22:30
Currently there is no factions. To create a faction you need: 1 leader and 2 members (3 people in total). Factions vote as a bloc, the leader decides how the faction will vote. You can leave/join a faction during the intrigue phase (The last phase before turn ends)
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05.08.2016 - 23:52
Can you give an explanation of what each phase is suppose to be. Sorry for asking D:
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06.08.2016 - 00:17
we are on the senate phase, once i finish counting the votes we will skip combat phase (we are not even at war this turn) and i will go to the intrigue phase. Since we just started and there is no governors then we will skip intrigue phase and go straight into turn 2.
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06.08.2016 - 00:18
Ohh okay thank you
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06.08.2016 - 04:42
Is the game being played in real time? As in does 1 day irl equal: A. 1 day in game B. 1 week in game C. 1 month in game D. Other
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06.08.2016 - 07:43
How many dices you use to decide if we get equites? If you use two and get 2x6, then i decide to sell equites does that mean i will get 12 coins?
---- If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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06.08.2016 - 08:43
i only use a 6-faced dice, to get an equite you need to roll a 6 but for every gold coin you give me the required number becomes smaller. When you sell an equite you will get the # of gold coins equal to a dice roll.
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06.08.2016 - 09:16
Yes, but only during the intrigue phase
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06.08.2016 - 09:31
Carthage can't attack back, you choose when you want to attack.
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06.08.2016 - 10:03
It confused me because you said '6 or higher' so i assumed you use 2 dices or more. So when you want to sell equite, you get only 6 coins back or 3 if you paid 3 coins for extra #3? Coins invested in equite is not refundable? You didn't answer Darth's question yet.
---- If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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06.08.2016 - 10:16
1 turn = 1 year
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06.08.2016 - 10:23
Suppose you want to sell 1 equite, I will roll a dice and if you get a 6 you will get 6 gold coins, if the roll is a 5 then you will get 5 gold coins. You don't get your investment back.
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06.08.2016 - 10:28
What do we do with the knights? how can we assassinate other members of the senate?
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06.08.2016 - 10:47
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06.08.2016 - 11:43
---- ho
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06.08.2016 - 11:50
Equites(Knights) generate +1 income, and during the Senate Phase they count as another vote. Example: Phoenix with 2 knights can outvote Dereny & Darth. You can also sell the Equites and get fast money.
You need to use gold to unlock intrigue choices. Current Costs: 10 gold to act as Tribune and make a proposition during the Senate Phase 10 gold for a Body Guard 15 gold for a secret Body Guard 20 gold for an assassination and much more. Since no one has that much gold yet, i haven't listed all the intrigue options available. Prices may change if i notice that they cost too much or too little.
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06.08.2016 - 11:53
Consul terms are only Redacted again
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06.08.2016 - 13:12
Been researching the board game, will we be given cards? Also when a land is taken over do we cote for who runs it?
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06.08.2016 - 13:27
Consuls will debate and assign a governor to the provinces.
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06.08.2016 - 14:15
Can you sell a knight and use the cash in the same turn? can a faction put cashs together to assasinate/buy a body guard for some senator?
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06.08.2016 - 14:27
You want to read 200 pages worth of rules? micro managing the cards of 21 players within a single topic is borderline impossible, so i simplified it by removing senator/statesman/leader cards. Concessions and Laws are available to the consuls by default, Tax Farm was turned into the corruption of the revenue phase. Intrigue cards can be bought with gold coins. War cards and event cards are handled by me every turn instead of having the player draw them with initiatives. Consuls always nominate a governor to empty provinces and then senators vote yes/no
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06.08.2016 - 14:37
How much do you have to spend on a knight and what does paying higher or lower prices do?
---- Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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06.08.2016 - 14:44
You need to roll a 6. For every gold coin you give me, I will increase your roll by +1. Example: (The dice is a normal dice with 6 faces) Nero rolls a 6 = he gets an Equite Nero rolls a 5 = he doesn't get an Equite Nero rolls a 5 but paid me 1 gold coin, so 5 + 1 = 6, therefore you get an Equite Nero rolls a 3 but paid me 3 gold coins, so 3 +3 = 6, therefore you get an Equite Nero rolls a 5 but paid me 2 gold coins, so 5 + 2 = 7, you still get an Equite
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06.08.2016 - 14:49
You can sell an equite and use the cash during the Intrigue phase,but this will prevent you from acquiring another equite during this turn.
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06.08.2016 - 15:14
can a faction put cash together to assasinate/buy a body guard for some senator?
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06.08.2016 - 15:16
Yes, also faction cash is secret. Only faction members and the host (me) can see it. If you buy anything with the faction cash no one would know.
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