Вземи премиум и отключи всички добавки
Публикации.: 30   Посещава се от: 142 users
09.05.2015 - 22:10
Simple boost I think can help the strategy add 5% chance of finding Infantry in capture city. This would make the strategy unique and much more usable in large maps with many cities.

So basically every time you attack a city you have a 5% chance of getting Infantry instead of Militia. So on maps like Ancient or Dreamworld the more cities you attack the higher your chances of getting Infantry in some of your cities next turn.
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09.05.2015 - 22:12
Death1812
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09.05.2015 - 22:32
Would this be Sam functionality as rares?
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10.05.2015 - 01:14
Soldier001
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10.05.2015 - 03:48
Написано от Google, 09.05.2015 at 22:32

Would this be Sam functionality as rares?


Yes but only for Lucky Bastard and they receive Infantry even if rare is set to none.
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10.05.2015 - 04:07
I like this and also perhaps make rare even more common
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10.05.2015 - 05:48
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10.05.2015 - 21:27
Oh god it would crazy
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10.05.2015 - 23:43
Soldier001
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What about just giving all units more critical chance ? like +15-+20 in total
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11.05.2015 - 00:07
Cool should also add 1% chance for tanks even rarer
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11.05.2015 - 07:32
Написано от GOD 2.0, 11.05.2015 at 00:07

Cool should also add 1% chance for tanks even rarer


I don't think that is a good idea. Militia are placed in your newly captured city for defense so it only make sense to keep defensive units in captured cities.

Написано от Guest, 10.05.2015 at 23:43

What about just giving all units more critical chance ? like +15-+20 in total


I believe the critical right now is perfectly fine. What the strategy really needs is a something to make it viable on competitive maps.
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11.05.2015 - 12:09
I prefer the game to be as less reliant on luck. Tbh I prefer LB to stay a weak strat. Who wants a strong strategy that is reliant on luck?
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11.05.2015 - 16:18
Написано от pentation, 11.05.2015 at 12:09

I prefer the game to be as less reliant on luck. Tbh I prefer LB to stay a weak strat. Who wants a strong strategy that is reliant on luck?

Me
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11.05.2015 - 17:41
Написано от pentation, 11.05.2015 at 12:09

I prefer the game to be as less reliant on luck. Tbh I prefer LB to stay a weak strat. Who wants a strong strategy that is reliant on luck?

makes the game allot more exciting, as you never can depend on the bonus coming through in your gameplay, but if it does it is just an added bonus
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12.05.2015 - 01:20
Написано от pentation, 11.05.2015 at 12:09

I prefer the game to be as less reliant on luck. Tbh I prefer LB to stay a weak strat. Who wants a strong strategy that is reliant on luck?


Then we would have to remain critical after all that is based on luck.
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12.05.2015 - 03:28
I'm thinking that if you accidentally end up with 8 infantry (costing about 50 per turn in maintenance) in a low-income, low-cash game (such as, say, 3k$ Africa), that's not good, it's potentially horrible.
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12.05.2015 - 04:33
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12.05.2015 - 06:28
Написано от International, 12.05.2015 at 03:28

I'm thinking that if you accidentally end up with 8 infantry (costing about 50 per turn in maintenance) in a low-income, low-cash game (such as, say, 3k$ Africa), that's not good, it's potentially horrible.

Who would ever pick LB to play in a low fund game? Units cost +10. It's risky as fuck. And in case you "accidentaly" pick it... RIP.
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12.05.2015 - 09:51
Exactly what Raul said. Would expect it to be used with countries like Spain where you have a larger number of cities for the taking and you would have the fund to purchase the required units(if done right)
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12.05.2015 - 09:56
Написано от Meester, 12.05.2015 at 09:51

Exactly what Raul said. Would expect it to be used with countries like Spain where you have a larger number of cities for the taking and you would have the fund to purchase the required units(if done right)

I'd also consider using it with Ukr as it usually expands to many cities, manages to stack high amounts of units and has nice intial funds should be fun!
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12.05.2015 - 10:03
TBH, the ideal way to make it very unique was if there was a 5% chance of finding ANY fighting unit (tanks, bombers, stealth, destroyers, submarines, helis) AND a chance of converting the city militia to infantry. To top it off, Lucky Bastard should be able to get rare units even in a no-rare units game.
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Написано от Mahdi, 23.11.2013 at 20:30

I don't consider the phrase "massive fag" to be an insult. Mods did.
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12.05.2015 - 10:26
Написано от Meester, 09.05.2015 at 22:10

Simple boost I think can help the strategy add 5% chance of finding Infantry in capture city. This would make the strategy unique and much more usable in large maps with many cities.

So basically every time you attack a city you have a 5% chance of getting Infantry instead of Militia. So on maps like Ancient or Dreamworld the more cities you attack the higher your chances of getting Infantry in some of your cities next turn.


This won't be viable in cw, countries like Ukraine would have an advantage because of more areas of expansion...we already have complaints about how lucky tb is....
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12.05.2015 - 11:34
Написано от Usernames, 12.05.2015 at 10:26

This won't be viable in cw, countries like Ukraine would have an advantage because of more areas of expansion...we already have complaints about how lucky tb is....

But tb doesn't have anything to be with rare chances. You can't possibly complain about such thing. First of all cause it's not something that affects you directly as stoping your move and secondly cause it's not something you will conciously seek. And in order to get them, you've had to pick your strategy, with its pros and cons. You just get it by luck, while doing normal expansions. It's more like a bonus, a fun bonus XD The drawback is the higher cost of your units.
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12.05.2015 - 11:40
Написано от notserral, 12.05.2015 at 10:03

TBH, the ideal way to make it very unique was if there was a 5% chance of finding ANY fighting unit (tanks, bombers, stealth, destroyers, submarines, helis) AND a chance of converting the city militia to infantry. To top it off, Lucky Bastard should be able to get rare units even in a no-rare units game.

That would make it even funnier to play with!
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
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12.05.2015 - 12:34
You wasn't supposed to take it literally i was just saying we already have chance in this game with tb and people complain about that and it'll just lead to more complaints... also think about it...people put rares "off" for a reason.

How about a chance to find an extra 20 income when taking a city? Critical attack/ defence chance....
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12.05.2015 - 13:21
Написано от Usernames, 12.05.2015 at 12:34

You wasn't supposed to take it literally i was just saying we already have chance in this game with tb and people complain about that and it'll just lead to more complaints... also think about it...people put rares "off" for a reason.

How about a chance to find an extra 20 income when taking a city? Critical attack/ defence chance....


Hm, don't know, that might negate some of the drawback of using the strat
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Написано от Mahdi, 23.11.2013 at 20:30

I don't consider the phrase "massive fag" to be an insult. Mods did.
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12.05.2015 - 15:16
RaYan S.K
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12.05.2015 - 15:17
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13.04.2016 - 04:58
Написано от Laozi, 10.05.2015 at 05:48

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13.04.2016 - 08:29
No support. LB is strong enough already and those who consider it weak have probably never played a scenario game in their lives. Furthermore, radical mechanics like this one (although sounds cool) might complicate the game even more.

Написано от RaulPB, 12.05.2015 at 06:28

Написано от International, 12.05.2015 at 03:28

I'm thinking that if you accidentally end up with 8 infantry (costing about 50 per turn in maintenance) in a low-income, low-cash game (such as, say, 3k$ Africa), that's not good, it's potentially horrible.

Who would ever pick LB to play in a low fund game?

Do you even rush .....

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