21.03.2012 - 11:23
I've played about 5 games already and something has been really bothering me. I noticed this a lot when I lose all my tanks to a counter attack, but more so when I can't seem to catch up to air transports with my subs. I have never gotten first turn. I always go last when it comes to unit movement and it makes stopping a marauding army from painting my country impossible. It doesn't seem that I go first even if it is my first move. I've tried moving first, pressing end turn first, and picking as fast as I can, but it never works and I lose marines before they can do any significant damage. Edit: Nevermind, I'm just being overdramatic. I guess the question would be more to the point of: Is there a turn order list for different actions? Or how does it work in the first place? Thanks
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21.03.2012 - 14:03
Could you be more specific? Like do they throw all of the moves into a hat, shake it up, and then pick them out?
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21.03.2012 - 14:18
Check out this: http://www.afterwind.com/forum/topic.php?topic_id=2657 Read from: 'Turnblocking'
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21.03.2012 - 20:03
Similar question: Supposedly, the action order is based on what order you chose your actions. So, why is it that my 1st action is always after another player's action, especially when I'm on the defensive?
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21.03.2012 - 21:11
It's a 50/50% chance that their move will hit first, and if they get the first move, there is a good chance they can block tons of your moves, and also attack you before you attack them, etc.
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27.03.2012 - 23:04
For me it seems as if the system says I have 25% chance of tb while opponent has 75%
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28.03.2012 - 03:04
I would suggest you never use Lucky Bastard then.
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28.03.2012 - 03:15
Btw 50/50 chance, when i have lets say 10 Players, is the chance of getting the real first Move not just 10%, so my Turnblock wouldnt really 50% other example, player A tbs player B while player C attacks player A, all with the first Move is the Chance of a sucsessful TB from A 33.33% or 50%?
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28.03.2012 - 03:40
lucky bastard doesn't effect turn blocking, an yeah, it's the worst strat
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28.03.2012 - 15:14
i think tg gets that title
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28.03.2012 - 23:33
I nominate NC because is only mostly good in water. Its land combat is suckish.
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29.03.2012 - 06:06
but at least its good at something, tg is just terrible all around
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29.03.2012 - 06:26
For a topic about the weakest strategy check: http://www.afterwind.com/forum/topic.php?topic_id=77. This question was about turn orders. Question is answered, topic closed.
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