Вземи премиум и отключи всички добавки
Публикации.: 25   Посещава се от: 127 users
28.08.2012 - 22:53
As most of the experienced players know, that the anti-aircraft unit is only applicable in specific situations when buying your army. In fact, infantry are more cost-efficient since they are cheaper, more mobile and in the long run better at defending than anti-aircraft units.

Defense against bombers: 1 Anti aircraft (12def/180cost) 1 Infantry (6def/60 cost) or 2 infantry (12def/120cost)

Alright, enough chit chat lets get down to what I'm proposing. A new strategy! Specifically for anti-aircraft units, just like we did with helicopters and implementing Desert Storm for it. So it's called Anti-Aircraft Chief, it can be changed i just pulled the name off the spot.

Boosts:

> -20 cost to Anti-Aircraft units (160)
> +5 defense to infantry in a defense line
> Anti-aircraft get +8 defense and +8 attack against planes (9att/12def)
> militia get +2 defense against stealths
> +4 movement range to militia (newly added)
> +2 movement range to Anti-Aircraft (newly added)

Nerfs

> -1 attack and -1 defense to bombers and stealths
> +20 cost to bombers and stealths
> -1 defense to militia (newly added)
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28.08.2012 - 22:59
No, +5 Def to Inf is extremely OP.
Tons of people like I don't use bombers, and the nerf is unoticable.
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28.08.2012 - 23:23
Написано от WillPalm, 28.08.2012 at 22:59

No, +5 Def to Inf is extremely OP.
Tons of people like I don't use bombers, and the nerf is unoticable.


+5 defense to infantry in defense line only. meaning if you're playing against an AAC player only use 1 unit to break the wall. the advantage is that an AAC player wont have any enemy bombers near a broken wall unless the enemy overloaded.

the nerf is fine to me. it basically makes planes are unusable in this strategy.
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28.08.2012 - 23:30
So whats the main attacking force infantry?
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28.08.2012 - 23:34
Написано от Donald J.Trump, 28.08.2012 at 23:30

So whats the main attacking force infantry?


yes.

60% infantry
20% Anti-Aircraft
20% tanks

It's basically NONE with buffed AAs and weakened planes. Also, in the early stages of the game buying too many anti-aircrafts wouldn't be a very good idea. They would be more useful in the long run.
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28.08.2012 - 23:37
Also, considering AAC doesn't have a strong "main" unit. Another option could be buffing militia's range by +4 at the cost of another nerf, maybe to air transports or something. What do you guys think?
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28.08.2012 - 23:39
So tanks and infantry stay the same right.
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28.08.2012 - 23:41
Написано от Donald J.Trump, 28.08.2012 at 23:39

So tanks and infantry stay the same right.


yes.
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28.08.2012 - 23:47
160 is still a lot, but with infantry and tanks not nerfed its good
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29.08.2012 - 04:11
What units to use for atacking ?
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29.08.2012 - 04:20
This strategy would only be good against Sky Menace. Even Players with Sky Menace can beat them by using tanks or marines to attack.
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29.08.2012 - 04:49
Написано от tophat, 28.08.2012 at 22:53

Boosts:

> -20 cost to Anti-Aircraft units (160)
> +5 defense to infantry in a defense line
> Anti-aircraft get +8 defense and +8 attack against planes (9att/12def)
> militia get +2 defense against stealths

Nerfs

> -1 attack and -1 defense to bombers and stealths
> +20 cost to bombers and stealths

Nice idea TopHats. But i would like to see just some changes in the Boosts:
> -40 cost to Anti-Aircraft units (140), to make it more usefull then Infantry
> Anti-Aircraft get +10 against all air units (currently: +8)
> Anti-Aircraft get +1 defence when in a city
> +2 range for Anti-Aircraft units
I don't see a reason to boost infantry or militia (maybe both +1 defence against air units).
The nerfs seems fine with me

The questions about attacking: This should be a devensive strategy (just like PD). There are still plenty options to attack. I don't think it will be OP, because its a expensive strategy + hard to get fast expansion.
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29.08.2012 - 12:43
Написано от Hugosch, 29.08.2012 at 04:49

Написано от tophat, 28.08.2012 at 22:53

Boosts:

> -20 cost to Anti-Aircraft units (160)
> +5 defense to infantry in a defense line
> Anti-aircraft get +8 defense and +8 attack against planes (9att/12def)
> militia get +2 defense against stealths

Nerfs

> -1 attack and -1 defense to bombers and stealths
> +20 cost to bombers and stealths

Nice idea TopHats. But i would like to see just some changes in the Boosts:
> -40 cost to Anti-Aircraft units (140), to make it more usefull then Infantry
> Anti-Aircraft get +10 against all air units (currently: +8)
> Anti-Aircraft get +1 defence when in a city
> +2 range for Anti-Aircraft units
I don't see a reason to boost infantry or militia (maybe both +1 defence against air units).
The nerfs seems fine with me

The questions about attacking: This should be a devensive strategy (just like PD). There are still plenty options to attack. I don't think it will be OP, because its a expensive strategy + hard to get fast expansion.


Awesome idea Hugosch! A good way to make AAC better offensively would be to make militia +4 range but -1 defense.
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29.08.2012 - 12:47
Написано от avatar, 29.08.2012 at 04:20

This strategy would only be good against Sky Menace. Even Players with Sky Menace can beat them by using tanks or marines to attack.


buying tanks and marines using SM will make you lose against any strategy. AAC can be a diverse strategy buying equal or designated amounts of tanks and infantry for expanding, with the addition of great anti-aircraft units to defend against planes.

Also like I mentioned, +4 range to militia with -1 defense can make it even more dynamic without being too overpowered.
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29.08.2012 - 13:27
 Soul
I have something I posted before that goes along the lines of using AA but wasn't focused on countering SM exactly.

Recon/Counter Surveillance

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range
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Написано от Amok, 12.03.2012 at 07:05

Why? It's much easier with the popup thingie buttons...


Написано от Amok, 15.05.2013 at 06:51

Wow man, you're so wrong, I don't even know where to begin with
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29.08.2012 - 16:38
Написано от Soul, 29.08.2012 at 13:27

I have something I posted before that goes along the lines of using AA but wasn't focused on countering SM exactly.

Recon/Counter Surveillance

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Wow cool idea, I like it but I think it's overpowered. How about this? :

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range
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29.08.2012 - 16:47
I updated the first post.

NEW BOOSTS:
+4 movement range to militia
+2 movement range to Anti-Aircraft

NEW NERF:
-1 defense to militia
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30.08.2012 - 00:58
Написано от tophat, 29.08.2012 at 16:47

I updated the first post.

NEW BOOSTS:
+4 movement range to militia
+2 movement range to Anti-Aircraft

NEW NERF:
-1 defense to militia



+3or +4 movement range for Anti-Aircraf to have more mobility
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30.08.2012 - 11:41
 Soul
Написано от tophat, 29.08.2012 at 16:38

Написано от Soul, 29.08.2012 at 13:27

I have something I posted before that goes along the lines of using AA but wasn't focused on countering SM exactly.

Recon/Counter Surveillance

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Wow cool idea, I like it but I think it's overpowered. How about this? :

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Hmm yeah I can see that, I guess lol, just felt like sentry planes and Anti-aircraft should be more used so I decided to try to make a strategy that implemented both.
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Написано от Amok, 12.03.2012 at 07:05

Why? It's much easier with the popup thingie buttons...


Написано от Amok, 15.05.2013 at 06:51

Wow man, you're so wrong, I don't even know where to begin with
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30.08.2012 - 12:25
Написано от Soul, 30.08.2012 at 11:41

Написано от tophat, 29.08.2012 at 16:38

Написано от Soul, 29.08.2012 at 13:27

I have something I posted before that goes along the lines of using AA but wasn't focused on countering SM exactly.

Recon/Counter Surveillance

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Wow cool idea, I like it but I think it's overpowered. How about this? :

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Hmm yeah I can see that, I guess lol, just felt like sentry planes and Anti-aircraft should be more used so I decided to try to make a strategy that implemented both.


Yeah it's definitely a great idea I could see it as an actual strategy. Let's wait and see what the mods and the admins think
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30.08.2012 - 13:07
 time
I think this won't be a successful strategy since it's based on defending against one main strategy which is SM !
Plus it's overpowering one minor defensive unit that's used only in some special cases... so just imagine playing this strategy against a GC ...
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30.08.2012 - 13:22
Написано от time, 30.08.2012 at 13:07

I think this won't be a successful strategy since it's based on defending against one main strategy which is SM!

I have to agree.

The concept on the creation is pretty much based to make it an specific counter and I don't think there should be something like that. Changes in the concept are needed in order to make it more usable and fun-to-play with.

I think that a recognition strategy, that gives bonus to view range and stealth detection would be better.
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30.08.2012 - 13:44
Написано от Pinheiro, 30.08.2012 at 13:22

Написано от time, 30.08.2012 at 13:07

I think this won't be a successful strategy since it's based on defending against one main strategy which is SM!

I have to agree.

The concept on the creation is pretty much based to make it an specific counter and I don't think there should be something like that. Changes in the concept are needed in order to make it more usable and fun-to-play with.

I think that a recognition strategy, that gives bonus to view range and stealth detection would be better.


True, look at uhateme's suggestion then.
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04.09.2012 - 15:41
 Soul
Написано от tophat, 30.08.2012 at 13:44

Написано от Pinheiro, 30.08.2012 at 13:22

Написано от time, 30.08.2012 at 13:07

I think this won't be a successful strategy since it's based on defending against one main strategy which is SM!

I have to agree.

The concept on the creation is pretty much based to make it an specific counter and I don't think there should be something like that. Changes in the concept are needed in order to make it more usable and fun-to-play with.

I think that a recognition strategy, that gives bonus to view range and stealth detection would be better.


True, look at uhateme's suggestion then.


Please do, I think it would be a really nice addition to the game
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Написано от Amok, 12.03.2012 at 07:05

Why? It's much easier with the popup thingie buttons...


Написано от Amok, 15.05.2013 at 06:51

Wow man, you're so wrong, I don't even know where to begin with
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05.09.2012 - 17:09
Написано от time, 30.08.2012 at 13:07

I think this won't be a successful strategy since it's based on defending against one main strategy which is SM !
Plus it's overpowering one minor defensive unit that's used only in some special cases... so just imagine playing this strategy against a GC ...


i think blitz sucks because is just a counter to iron first.
i think imperialist sucks because is just a counter to lucky bastard
i think perfect defense sucks because is just a counter to attack
i think great conbinator sucks because is just a counter to tank general and perfect defense
i think sm sucks because is just a copy of master of stealth
i think guerrilla warfare sucks because is just a copy of imperialist and MoS
blablablablabla.

for real, each strategy is different, in real life people actually make strategies to counter other strategies is like a game of hide and seek
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