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Публикувано от Dr Lecter, 11.05.2016 - 22:36
Seriously what's going on lol.

I am slightly inactive for a few months and all of a sudden competitive play is garbage.

People are using more and more glitches...
People are ignoring community established rules for competitive play...
And game hosts are just allowing them to keep playing their games.


What's up man? Why are we allowing this to go on?

It was bad enough that people stopped playing 3v3s to go autism over weird and severely autistic customs...
but now we're killing it off ourselves lol.

And what is being done to patch these glitches?
13.05.2016 - 05:38
Написано от Helly, 13.05.2016 at 04:06

The game should be developed and based around competitive game play, while offering custom maps as another less serious but very fun alternative, that is how so many successful games do it. Source, every single moba, which are booming in sales numbers. Custom maps should offer 0 sp, all clans should be limited to 15 members, tutorial should be mandatory and expansive on all competitive elements, map makers should want to invent new and diverse maps for competitive 1v1, 2v2, 3v3, and 5v5. I make maps iv been here since early 2012 iv seen the changes, which were mostly do to a rising skill gap due to custom maps. Almost all custom maps are unbalanced from top to bottom from unit distribution to economy, offering little need of thought to play these maps which offer great sp and you still get the feeling of accomplishment. Those factors have alienated most of the player base from one another from the brainless drones of roleplay 50k, to the slightly better scenario players, to competitive scene which is shrinking every year do to, custom maps being an easier alternative for sp and accomplishment, peg that with an aging competitive player base who are to lazy to train new players and you have a dying heart of this game. It is repairable if the moderation gets on the same page and administration gets off its lazy ass and fixes this shit before it's to late. This is my last rant I'll ever make about game play, If shit don't change soon I'll be gone like everyone else.

I agree with the problem but disagree with the solution. 0 sp is insane since custom maps require upgrades (mainly strategy upgrades), and many clans are not about CWs but just for the clan chat. While many custom maps are easy to play they are not unbalanced. They are extremely simple to play, but equally simple for all sides. That's however, is a problem: If a map was truely unbalanced, no one would play it. Now that it is, people will. Furthermore, we're using "custom maps" so easily, however one cannot put Ultimate WW2 and RP or Endsieg or WW1 in the same box. Custom maps differ greatly between eachother. In the end, the only thing that can happen is extreme regulation of maps, so any map that gives insane amount of SP or is autisticly easy to play is deleted, but people are gonna be like "oh people have right to play cancerous maps and you cant take it away from it rawrawr" so that's not gonna happen.
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13.05.2016 - 05:40
Написано от Helly, 13.05.2016 at 04:06

The game should be developed and based around competitive game play, while offering custom maps as another less serious but very fun alternative, that is how so many successful games do it. Source, every single moba, which are booming in sales numbers. Custom maps should offer 0 sp, all clans should be limited to 15 members, tutorial should be mandatory and expansive on all competitive elements, map makers should want to invent new and diverse maps for competitive 1v1, 2v2, 3v3, and 5v5. I make maps iv been here since early 2012 iv seen the changes, which were mostly do to a rising skill gap due to custom maps. Almost all custom maps are unbalanced from top to bottom from unit distribution to economy, offering little need of thought to play these maps which offer great sp and you still get the feeling of accomplishment. Those factors have alienated most of the player base from one another from the brainless drones of roleplay 50k, to the slightly better scenario players, to competitive scene which is shrinking every year do to, custom maps being an easier alternative for sp and accomplishment, peg that with an aging competitive player base who are to lazy to train new players and you have a dying heart of this game. It is repairable if the moderation gets on the same page and administration gets off its lazy ass and fixes this shit before it's to late. This is my last rant I'll ever make about game play, If shit don't change soon I'll be gone like everyone else.


mods are on the same page narb, we can't do any more about this than you can.
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13.05.2016 - 06:07
Написано от Helly, 13.05.2016 at 04:06

The game should be developed and based around competitive game play, while offering custom maps as another less serious but very fun alternative, that is how so many successful games do it. Source, every single moba, which are booming in sales numbers. Custom maps should offer 0 sp, all clans should be limited to 15 members, tutorial should be mandatory and expansive on all competitive elements, map makers should want to invent new and diverse maps for competitive 1v1, 2v2, 3v3, and 5v5. I make maps iv been here since early 2012 iv seen the changes, which were mostly do to a rising skill gap due to custom maps. Almost all custom maps are unbalanced from top to bottom from unit distribution to economy, offering little need of thought to play these maps which offer great sp and you still get the feeling of accomplishment. Those factors have alienated most of the player base from one another from the brainless drones of roleplay 50k, to the slightly better scenario players, to competitive scene which is shrinking every year do to, custom maps being an easier alternative for sp and accomplishment, peg that with an aging competitive player base who are to lazy to train new players and you have a dying heart of this game. It is repairable if the moderation gets on the same page and administration gets off its lazy ass and fixes this shit before it's to late. This is my last rant I'll ever make about game play, If shit don't change soon I'll be gone like everyone else.

lol ok noob we will start playing only europe 10k 3v3s so you consider us competitive.Looooooooooooooooooooooool
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13.05.2016 - 06:56
Написано от Helly, 13.05.2016 at 04:06

-snip-

Duels have surpassed cw as the staple competitive gameplay elemant and activity has increased 5 fold (educated guess) in 'competitive' games since seasonal ELO for duel's was introduced, I beleive this is because duels require less players and therefore are easier to organise. Furthermore, a whole new tournament engine is being built, which will as I understand, assist in overhauling competitive atWar - there will also be a new advanced tutorial to compliment the map maker and more complex mechanics. Bearing in mind all maps and settings are available to play clan wars on and there are no restrictions and different/diverse maps are already here, which remain un-played overall - so why would admins/mods/mapmakers prioritise time in creating new maps? I have said before however, I support the proposal for automatic SP restrictions on all maps until they are officially approved by atWar. Not sure on the clan suggestion, We are toying with a few ideas to encourage higher ranks to train low ranks.

Написано от Xenosapien, 13.05.2016 at 04:29

More game/map mechanics please.

Can you elaborate more in terms of any suggestions?
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13.05.2016 - 07:13
Kakashi Hatake, you can't argue with people who much rather cover they ears than to hear your argument. Don't take Darkmace seriously, nobody here in atwar does, he just wants to be mod so bad.
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13.05.2016 - 07:17
Написано от Dr Lecter, 13.05.2016 at 03:45




>What has happened to our community?
The community has evolved - supply/demand wins again.

>What is happening to the competitive game scene?
Again, has evolved - into more 1v1 duels.

>Why is there such a prevalence of cheating now?
Reports are very few and far between in terms of any exploits being used. I think there is just more noise on the forum which I assume affects your perception.
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13.05.2016 - 07:23
Написано от Sun Tsu, 13.05.2016 at 07:17


but there is so much more to cw's, they allow low ranks to play with high ranks without getting slaughtered, teamplay, more money management, they can be trained in 3v3s with mates, promote training low ranks etc. etc.

oh and, reports are just so low because people dont tell anyone when they found a way to bypass walls...
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13.05.2016 - 07:28
Написано от Tirpitz406, 13.05.2016 at 07:23

Написано от Sun Tsu, 13.05.2016 at 07:17


but there is so much more to cw's, they allow low ranks to play with high ranks without getting slaughtered, teamplay, more money management, they can be trained in 3v3s with mates, promote training low ranks etc. etc.

oh and, reports are just so low because people dont tell anyone when they found a way to bypass walls...

Agreed, CW offers much more in terms of game play and I am very keen to do whatever possible to promote it. It is difficult however to force any kind of trend.

In terms of exploits, you can be assured that aggrieved players will certainly bring any discovered to mods/admin attention.
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13.05.2016 - 07:34
Написано от Sun Tsu, 13.05.2016 at 06:56

Can you elaborate more in terms of any suggestions?


html5 map editor? ;e
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13.05.2016 - 08:49
Написано от Zephyrusu, 13.05.2016 at 05:38

Написано от Helly, 13.05.2016 at 04:06

The game should be developed and based around competitive game play, while offering custom maps as another less serious but very fun alternative, that is how so many successful games do it. Source, every single moba, which are booming in sales numbers. Custom maps should offer 0 sp, all clans should be limited to 15 members, tutorial should be mandatory and expansive on all competitive elements, map makers should want to invent new and diverse maps for competitive 1v1, 2v2, 3v3, and 5v5. I make maps iv been here since early 2012 iv seen the changes, which were mostly do to a rising skill gap due to custom maps. Almost all custom maps are unbalanced from top to bottom from unit distribution to economy, offering little need of thought to play these maps which offer great sp and you still get the feeling of accomplishment. Those factors have alienated most of the player base from one another from the brainless drones of roleplay 50k, to the slightly better scenario players, to competitive scene which is shrinking every year do to, custom maps being an easier alternative for sp and accomplishment, peg that with an aging competitive player base who are to lazy to train new players and you have a dying heart of this game. It is repairable if the moderation gets on the same page and administration gets off its lazy ass and fixes this shit before it's to late. This is my last rant I'll ever make about game play, If shit don't change soon I'll be gone like everyone else.

I agree with the problem but disagree with the solution. 0 sp is insane since custom maps require upgrades (mainly strategy upgrades), and many clans are not about CWs but just for the clan chat. While many custom maps are easy to play they are not unbalanced. They are extremely simple to play, but equally simple for all sides. That's however, is a problem: If a map was truely unbalanced, no one would play it. Now that it is, people will. Furthermore, we're using "custom maps" so easily, however one cannot put Ultimate WW2 and RP or Endsieg or WW1 in the same box. Custom maps differ greatly between eachother. In the end, the only thing that can happen is extreme regulation of maps, so any map that gives insane amount of SP or is autisticly easy to play is deleted, but people are gonna be like "oh people have right to play cancerous maps and you cant take it away from it rawrawr" so that's not gonna happen.

Well people seem to think when someone uses the word competitive they immediately jump to the standard 3v3 eu+ 10k, tbh having a single map to consider competitive is just as cancerous to the community as having sp given for all these scenarios, that's why I suggested that map makers should be ask to make new maps with competitive compition in mind to use for a new "competitive" map catagory, that way the competitive scene is expanded to a more diverse and friendly area instead of stringent repetitive game play.
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13.05.2016 - 08:54
Написано от Nations, 13.05.2016 at 06:07

Написано от Helly, 13.05.2016 at 04:06

The game should be developed and based around competitive game play, while offering custom maps as another less serious but very fun alternative, that is how so many successful games do it. Source, every single moba, which are booming in sales numbers. Custom maps should offer 0 sp, all clans should be limited to 15 members, tutorial should be mandatory and expansive on all competitive elements, map makers should want to invent new and diverse maps for competitive 1v1, 2v2, 3v3, and 5v5. I make maps iv been here since early 2012 iv seen the changes, which were mostly do to a rising skill gap due to custom maps. Almost all custom maps are unbalanced from top to bottom from unit distribution to economy, offering little need of thought to play these maps which offer great sp and you still get the feeling of accomplishment. Those factors have alienated most of the player base from one another from the brainless drones of roleplay 50k, to the slightly better scenario players, to competitive scene which is shrinking every year do to, custom maps being an easier alternative for sp and accomplishment, peg that with an aging competitive player base who are to lazy to train new players and you have a dying heart of this game. It is repairable if the moderation gets on the same page and administration gets off its lazy ass and fixes this shit before it's to late. This is my last rant I'll ever make about game play, If shit don't change soon I'll be gone like everyone else.

lol ok noob we will start playing only europe 10k 3v3s so you consider us competitive.Looooooooooooooooooooooool

When did I ever say 3v3 eu+ 10k? Think clovis for example, with his duels if everyone thought like clovis when it came to the competitive scene, and what is considered competitive is broaden to diferent settings and maps, then it would appeal to a larger group. I'm sorry your defending your way of life with as many insults as you can cuncoct but one thing is certain aw is its current form is death and change is certainly needed, maybe 0 sp won't happen on all maps, maybe sun tzu's idea will be implimented and only sanctioned maps will have sp, but one thing is certain things won't stay the way they are so adapt.
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13.05.2016 - 08:58
Написано от Permamuted, 13.05.2016 at 05:40

Написано от Helly, 13.05.2016 at 04:06

The game should be developed and based around competitive game play, while offering custom maps as another less serious but very fun alternative, that is how so many successful games do it. Source, every single moba, which are booming in sales numbers. Custom maps should offer 0 sp, all clans should be limited to 15 members, tutorial should be mandatory and expansive on all competitive elements, map makers should want to invent new and diverse maps for competitive 1v1, 2v2, 3v3, and 5v5. I make maps iv been here since early 2012 iv seen the changes, which were mostly do to a rising skill gap due to custom maps. Almost all custom maps are unbalanced from top to bottom from unit distribution to economy, offering little need of thought to play these maps which offer great sp and you still get the feeling of accomplishment. Those factors have alienated most of the player base from one another from the brainless drones of roleplay 50k, to the slightly better scenario players, to competitive scene which is shrinking every year do to, custom maps being an easier alternative for sp and accomplishment, peg that with an aging competitive player base who are to lazy to train new players and you have a dying heart of this game. It is repairable if the moderation gets on the same page and administration gets off its lazy ass and fixes this shit before it's to late. This is my last rant I'll ever make about game play, If shit don't change soon I'll be gone like everyone else.


mods are on the same page narb, we can't do any more about this than you can.

When I go to amok, I am ignored, when mods make a concensus and send it to amok he atleast considers whatever your talking about.
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13.05.2016 - 09:03
Написано от Sun Tsu, 13.05.2016 at 06:56

Написано от Helly, 13.05.2016 at 04:06

-snip-

Duels have surpassed cw as the staple competitive gameplay elemant and activity has increased 5 fold (educated guess) in 'competitive' games since seasonal ELO for duel's was introduced, I beleive this is because duels require less players and therefore are easier to organise. Furthermore, a whole new tournament engine is being built, which will as I understand, assist in overhauling competitive atWar - there will also be a new advanced tutorial to compliment the map maker and more complex mechanics. Bearing in mind all maps and settings are available to play clan wars on and there are no restrictions and different/diverse maps are already here, which remain un-played overall - so why would admins/mods/mapmakers prioritise time in creating new maps? I have said before however, I support the proposal for automatic SP restrictions on all maps until they are officially approved by atWar. Not sure on the clan suggestion, We are toying with a few ideas to encourage higher ranks to train low ranks.

Написано от Xenosapien, 13.05.2016 at 04:29

More game/map mechanics please.

Can you elaborate more in terms of any suggestions?

This is where your skill set could come in very handy, I'd suggest going and doing a little research on massive online multiplayer games and try to mimic there success on glorify competitive combat, they have compitions worth millions of dollars, and there player bases idolize the entire compition, if aw could find the balance between skill and diversity we could have something very special. Sun, in my opinion your aws last shot at a future worth bring apart of, I'm counting on the fact that your input could possibly change the current route aw is heading down.
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13.05.2016 - 09:24
Написано от Zephyrusu, 13.05.2016 at 05:38

Написано от Helly, 13.05.2016 at 04:06

The game should be developed and based around competitive game play, while offering custom maps as another less serious but very fun alternative, that is how so many successful games do it. Source, every single moba, which are booming in sales numbers. Custom maps should offer 0 sp, all clans should be limited to 15 members, tutorial should be mandatory and expansive on all competitive elements, map makers should want to invent new and diverse maps for competitive 1v1, 2v2, 3v3, and 5v5. I make maps iv been here since early 2012 iv seen the changes, which were mostly do to a rising skill gap due to custom maps. Almost all custom maps are unbalanced from top to bottom from unit distribution to economy, offering little need of thought to play these maps which offer great sp and you still get the feeling of accomplishment. Those factors have alienated most of the player base from one another from the brainless drones of roleplay 50k, to the slightly better scenario players, to competitive scene which is shrinking every year do to, custom maps being an easier alternative for sp and accomplishment, peg that with an aging competitive player base who are to lazy to train new players and you have a dying heart of this game. It is repairable if the moderation gets on the same page and administration gets off its lazy ass and fixes this shit before it's to late. This is my last rant I'll ever make about game play, If shit don't change soon I'll be gone like everyone else.

I agree with the problem but disagree with the solution. 0 sp is insane since custom maps require upgrades (mainly strategy upgrades), and many clans are not about CWs but just for the clan chat. While many custom maps are easy to play they are not unbalanced. They are extremely simple to play, but equally simple for all sides. That's however, is a problem: If a map was truely unbalanced, no one would play it. Now that it is, people will. Furthermore, we're using "custom maps" so easily, however one cannot put Ultimate WW2 and RP or Endsieg or WW1 in the same box. Custom maps differ greatly between eachother. In the end, the only thing that can happen is extreme regulation of maps, so any map that gives insane amount of SP or is autisticly easy to play is deleted, but people are gonna be like "oh people have right to play cancerous maps and you cant take it away from it rawrawr" so that's not gonna happen.

Have you ever heard the old story of the village with two rivers? This is an old naitive america story from the huron tribe of the land my people conquered. Well the village had two rivers the first one was of the purest flowing water in all the lands it was far closer and much cleaner, but the second river tasted like wine, so the towns folk made the days journey to the river of wine in order to drink from its shores, well one day the river didn't taste like wine anymore and people started to get sick, at this time the village elders warned there young leaders that they should drink from the pure river, but the leaders where confident the other river would return to normal, so they drank and drank from the river of wine untill they all died of disease, all except the elders who where to old to carry on the village and the village of two river disappeared from time.

The point I'm trying to make is we are stuck in a very bad way on habits that we formed. We all need to change these habits in order to form a better and lasting community that seriously lacks identity. We need a central concept that binds all players together and so far in so many other games that has been the competitive community, which are always the best and brightest of a community, it's a shame what is considered competitive today is just as cancerous as the current scenario scene. We all got to make a change or this game is going down.
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13.05.2016 - 10:45
Написано от Helly, 13.05.2016 at 09:24

long texts

I agree with your statements eventhough I don't see how they're related to mine. Do you mean that more maps other than EU should give elo?
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13.05.2016 - 11:26
Написано от Helly, 13.05.2016 at 04:06

This is my last rant I'll ever make about game play, If shit don't change soon I'll be gone like everyone else.


Yes.. please... I hope this is the last!!!!!!
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13.05.2016 - 11:34
Написано от Helly, 13.05.2016 at 04:06

It is repairable if the moderation gets on the same page and administration gets off its lazy ass and fixes this shit before it's to late.


They don't work for you. Heck if admins wanted they could go on vacation for six months and forget about atWar, because maybe ungrateful player like you doesn't deserve anything. Always complaining, your attitude along with others could actually discourage admins from moving forward with game development. If you don't like the way things are being ran here... you are welcome to delete your account. It would not affect any of us whatsoever.

My 2cents
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13.05.2016 - 11:59
Написано от Sun Tsu, 13.05.2016 at 07:17

Написано от Dr Lecter, 13.05.2016 at 03:45




>What has happened to our community?
The community has evolved - supply/demand wins again.

>What is happening to the competitive game scene?
Again, has evolved - into more 1v1 duels.

>Why is there such a prevalence of cheating now?
Reports are very few and far between in terms of any exploits being used. I think there is just more noise on the forum which I assume affects your perception.



I don't think you can just chalk it up to "we got bigger and evolved and stuff"

There is such a thing as the spirit of the law.

The spirit of the core, for the military.

There are certain things that are conceptual that should take a place in the front seat of a peoples' priorities.

The community element, the competitive play element, and the unofficial rules in them are important.
Just like when a young man is out passed curfew,
you don't immediately tack on huge sentences and make an example of him.

You let him know how dumb he is, tell him to keep it line, or else he will be made an example of.

You can't slap the book on people all the time, but you need to know where to slap it.

That's called the SPIRIT OF THE LAW. It is very important in society.
The same applies here in AtWar.
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13.05.2016 - 12:06
So I just want to say real quick I think the solution should just be awareness of nothing else.

Make hosts aware of their role in the game.

Maybe make a karma system for hosts and players. You vote on a host or player as to their moral standing and it ups or decreases that numerical representation of their morality.

The higher the reputation of the voting player, the heavier weight that their vote carries (maybe +1 for every 20 reputation points).

Moderators would have a very heavy weighted voting, in the event that some players reputation is spammed for the purpose of cheating the system, infractions against AtWar Official rules equates to huge deductions in the Karma.


Players can look at that and know whether or not an individual is likely to be a good host or a bad one.
No consequences should stem DIRECTLY as a RESULT OF this Karma system, but instead it will be an indicator, a flag either Green or Red right, for players to know who is who in the game.
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13.05.2016 - 12:13
What an useless discussion..
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Написано от Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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13.05.2016 - 12:17
I've left and come back a few times. There seems to be an ever revolving door of players who are active, and a core group who always seem to be around. Atwar can be very cliquish, if you don't belong to one, it feels like the online community is dead, until you make new friends. You can't get attached to players, for every active player there are 20 who aren't. Some of us will be here until Ivan gets tired of dealing with our shit, and others will butthurt until they quit. Just make some friends and enjoy your time old-noob.
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13.05.2016 - 13:19
What? Does nothing I said make any sense to anyone? Your all to keen to fight amongst each other, but the minute someone comes up with hard solutions you go quiet.
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13.05.2016 - 13:21
Написано от Helly, 13.05.2016 at 13:19

What? Does nothing I said make any sense to anyone? Your all do keen to fight amongst each othet, but the minute someone comes up with hard solutions you go quiet.

I replied to you twice... Three times if you count this message
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13.05.2016 - 13:22
Написано от Zephyrusu, 13.05.2016 at 13:21

Написано от Helly, 13.05.2016 at 13:19

What? Does nothing I said make any sense to anyone? Your all to keen to fight amongst each other, but the minute someone comes up with hard solutions you go quiet.

I replied to you twice... Three times if you count this message

Your unrelated to who I'm calling out.
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13.05.2016 - 13:31
Написано от Zephyrusu, 13.05.2016 at 10:45

Написано от Helly, 13.05.2016 at 09:24

long texts

I agree with your statements eventhough I don't see how they're related to mine. Do you mean that more maps other than EU should give elo?

Your scenarios are the river of wine. It's not tasting so good anymore is it?
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13.05.2016 - 13:37
Написано от Helly, 13.05.2016 at 13:19

What? Does nothing I said make any sense to anyone? Your all to keen to fight amongst each other, but the minute someone comes up with hard solutions you go quiet.


I've already found a solution for you. Delete your account.
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13.05.2016 - 14:37
Написано от Helly, 13.05.2016 at 13:19

What? Does nothing I said make any sense to anyone? Your all to keen to fight amongst each other, but the minute someone comes up with hard solutions you go quiet.


the community lacks courtesy and ethics. general discussion is no longer any better than off-topic. Only sun-tzu has taken the time to listen, everybody else is just screaming their lungs out and ignoring the issue at hand.
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13.05.2016 - 14:42
Написано от clovis1122, 13.05.2016 at 14:23

Just though I'll add up my opinion.

Nobody cares about it, nobody asked for it. Next time let that sink through for a second before this.
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Написано от Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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13.05.2016 - 14:48
Lol, i love how the only time clovis has actually contributed something worth noticing, he gets shut down.
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13.05.2016 - 14:55
Написано от clovis1122, 13.05.2016 at 14:43

Написано от Waffel, 13.05.2016 at 14:42

-bunch of words-


Nobody cares about it, nobody asked for it. Next time let that sink through for a second before this.

Now I can see from who Kraigg learnt all these childish comments/replies. The apple doesnt fall far from the tree.
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Написано от Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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