21.07.2020 - 07:06
Updated: 11/23/2020 Who's to blame for failure? This Allied operation was actually a failure during WW2 .. the challenge is up to you to do it better! Settings This scenario must be played with 7 players and teamwork is, as always, the key to succeed. Turn duration: 4 minutes. Victory condition: capture enemy's capital for 3 turns. Max. game duration: 50 turns. Strategies disabled: Off Upgrades disabled: Off Rare units: Low Disable buildings: Off Battlefield, global overview Line-Up ● Team: Nazi ● A bunch of regions near Antwerp and Bruges, with quite high income although a very tough spot in the map. Complexity level: 5/5 Events: turn 1 (++), turn 6 (+), turn 17 (++), turn 21 (-), turn 25 (-), turn 32 (-), turn 33 (+++), turn 40 (-) Countries under control: 14 Starting income: +2400 Starting funds: ~800 Recommended strategy: PD, IF, GC, IMP It's a key-faction, almost all trenches belong to this side. Relative low income and average reinforcements. Complexity level: 4/5 Events: turn 1 (+), turn 6 (+), turn 17 (++), turn 21 (-), turn 25 (-), turn 32 (-), turn 33 (+++), turn 40 (-) Regions under control: 13 Total income: +1800 Starting funds: ~1800 Recommended strategy: PD, IMP, GC A small, less relevant faction; actually suitable for a lower rank. Main task is to defend 'Westkapelle'. Complexity level: 2/5 Events: turn 1 (+), turn 6 (+), turn 17 (++), turn 21 (-), turn 25 (-), turn 32 (-), turn 33 (+++), turn 40 (-) Regions under control: 8 Starting income: +1410 Starting funds: ~1400 Recommended strategy: PD, IMP, GC ● Team: Allies ● Belgium is weakened and should rely on the strength of his allies. Suitable for a low rank. Complexity level: 1/5 Events: turn 1 (++), turn 5 (+++), turn 14 (+), turn 34 (+) Regions under control: 1 Starting income: +t.b.d. Starting funds: ~800 Recommended strategy: RA, LB, GC Head-leader of the operation, requires a skilled rank. Receives several events with loads of troops. Complexity level: 4/5 Events: turn 1 (+++) , turn 5 (+), turn 14 (+), turn 28 (+) Regions under control: 1 Total income: +t.b.d. Starting funds: ~3200 Recommended strategy: RA, LB, GC, Blitz Little brother of the US Army and got a unique, special unit to break trenches easily. Complexity level: 3/5 Events: turn 1 (+++), turn 5 (+), turn 14 (+), turn 28 (+) Regions under control: 1 Starting income: +t.b.d. Starting funds: ~1800 Recommended strategy: RA, LB, GC, Blitz UK is a straight-forward faction and has unlimited space to expand after the trench near Duinkerke is broken. Required skill level: 2/5 Events: turn 1 (+++), turn 2 (+), turn 3 (+), turn 4 (+), turn 5 (++), turn 14 (+), turn 20 (+), Regions under control: 2 Starting income: +t.b.d. Starting funds: ~3600 Recommended strategy: RA, LB, GC, Blitz, SM Units: Buildings Units: Ground Units: Navy Units: Air Units: Rare Strategy Guide At the start of the game, it's important that the allies rely focus on the wealthy regions in Belgium to decrease the income of SS Belgium. The Nazi's gain through mid- and lategame a few powerful Waffen SS-events although have to face the lack in income due to inflation. No recommended strategies, almost every strategy is viable - except DS, MoS and GW. Rules and moral values ● Wallfuck turn 1, rewall, serbwall etc. isn't allowed; ● RP-/WW1- walls are allowed; ● Playing with alts or any other form of trolling isn't allowed; ● Unfair play is prohibited; ● Respect the other players in the game. ● Allycapping is strictly disallowed as SS factions but it is allowed as Allies. Updates Log 07/21/2020: Map is published; 11/21/2020: Edited income of all factions, as well as starting funds and events mid-/late game.
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21.07.2020 - 08:19
The map looks so great and the guide is amazing! Is it even possible to make better map of this scenario?
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21.07.2020 - 21:45
Hey yeah I noticed there wasn't a scenario for this, I made battle of the bulge if that has any relation but this looks better than mine
---- Happiness = reality - expectations
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21.11.2020 - 05:19
11/21/2020: Scenario updates; income of SS factions decreased, income of allies slightly increased, a few mid- and lategame events and 2-3 new units.
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